- UNKNOWN_OBJECTSIZE - Static variable in class com.threed.jpct.Object3D
-
The object is empty
- unlink() - Method in class com.threed.jpct.util.Overlay
-
Unlinks the overlay.
- unloadImmediately - Static variable in class com.threed.jpct.Config
-
If true, textures will be unloaded immediately when calling one of the
unload-methods in the TextureManager.
- unloadTexture(FrameBuffer, Texture) - Method in class com.threed.jpct.TextureManager
-
Unloads a texture from the contexts of the renderers of the given frame
buffer.
- update(SimpleVector[]) - Method in class com.threed.jpct.Polyline
-
Updates the line strip.
- update(FrameBuffer, World) - Method in class com.threed.jpct.util.LensFlare
-
Updates the lens flare.
- update(FrameBuffer) - Method in class com.threed.jpct.util.Overlay
-
Updates the overlay.
- update(float[], int) - Method in class com.threed.jpct.VertexAttributes
-
Updates the attributes' data.
- updateMesh() - Method in class com.threed.jpct.GenericVertexController
-
Alters the actual Mesh to reflect the modifications that have been
applied to the DestinationMesh- and DestinationNormals-arrays.
- updateMesh() - Method in interface com.threed.jpct.IVertexController
-
Alters the actual Mesh to reflect the modifications that have been
applied to the DestinationMesh- and DestinationNormals-arrays.
- updateShadowMap(FrameBuffer, World) - Method in class com.threed.jpct.util.ShadowHelper
-
Updates the shadow map.
- USE_CLAMPING - Static variable in class com.threed.jpct.Animation
-
Use clamping when the interpolation reaches the end of a sub-sequence.
- USE_WRAPPING - Static variable in class com.threed.jpct.Animation
-
Use wrapping when the interpolation reaches the end of a sub-sequence.
- useFloatsForCollisions - Static variable in class com.threed.jpct.Config
-
Forces jPCT-AE to use floats for ray-polygon-collisions (and
calcMinDistance as well) instead of doubles.
- useNormalsFromOBJ - Static variable in class com.threed.jpct.Config
-
By default, jPCT calculates normals based on the mesh's geometry when
calling build().
- usePowerVRTweaks - Static variable in class com.threed.jpct.Config
-
PowerVR chips labeled 6000 or higher are a buggy mess.
- useRotationPivotFrom3DS - Static variable in class com.threed.jpct.Config
-
By default, jPCT-AE calculates a rotation pivot based on the mesh's
geometry when calling build().
- useVBO - Static variable in class com.threed.jpct.Config
-
Makes the engine use vertex buffer objects if possible instead of plain
vertex arrays.