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PCF_FILTERED_SHADOWS - Static variable in class com.threed.jpct.GLSLShadowInjector
Shadow mode for filtered shadows, which are less blocky but slower.
PCF_FILTERED_SHADOWS_WITH_EDGE_SMOOTHING - Static variable in class com.threed.jpct.GLSLShadowInjector
Shadow mode for filtered shadows + edge smoothing.
polygonIDLimit - Static variable in class com.threed.jpct.Config
A value that defines how many polygon IDs that were part of a collision will be stored before additional polygon IDs will be rejected.
PolygonManager - Class in com.threed.jpct
A PolygonManager is part of each Object3D and can be obtained from that object.
Polyline - Class in com.threed.jpct
A Polyline is a line strip in world space.
Polyline(SimpleVector[], RGBColor) - Constructor for class com.threed.jpct.Polyline
Creates a new, static Polyline.
PRESERVE_SOURCE_MESH - Static variable in interface com.threed.jpct.IVertexController
The VertexController will start with a "fresh" source mesh everytime it's being applied.
preWarm(FrameBuffer) - Method in class com.threed.jpct.TextureManager
Does some work that may otherwise happen during runtime and can cause hick-ups like uploading all known textures if needed before the renderer is going to use them anyway.
preWarm(FrameBuffer, int) - Method in class com.threed.jpct.TextureManager
Special purpose version of preWarm(), which takes a count value in addition.
Primitives - Class in com.threed.jpct
Primitives offers some (lathe) primitives (basic 3D-objects).
printMemory() - Static method in class com.threed.jpct.util.MemoryHelper
Prints current memory usage into the log.
process() - Method in interface com.threed.jpct.IPostProcessor
Does the actual processing.
project3D2D(Camera, FrameBuffer, SimpleVector) - Static method in class com.threed.jpct.Interact2D
Projects a vertex from world space into screen space.
project3D2D(Camera, FrameBuffer, SimpleVector, SimpleVector) - Static method in class com.threed.jpct.Interact2D
Projects a vertex from world space into screen space.
projectCenter3D2D(FrameBuffer, Object3D) - Static method in class com.threed.jpct.Interact2D
Gets the center of the object in screen-coordinates (2D) by transforming and projecting it from 3D objectspace into 2D screenspace.
projectCenter3D2D(Camera, FrameBuffer, Object3D) - Static method in class com.threed.jpct.Interact2D
Gets the center of the object in screen-coordinates (2D) by transforming and projecting it from 3D objectspace into 2D screenspace.
Projector - Class in com.threed.jpct
Projector is an extended Camera used for projecting shadows into the scene.
Projector() - Constructor for class com.threed.jpct.Projector
Creates a new projector
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