- beforeRendering(int) - Method in interface com.threed.jpct.IRenderHook
-
Will be called immediately before the actual rendering takes place.
- BILLBOARDING_DISABLED - Static variable in class com.threed.jpct.Object3D
-
The object won't use billboarding (default)
- BILLBOARDING_ENABLED - Static variable in class com.threed.jpct.Object3D
-
The object will use billboarding (i.e. it always faces the camera)
- BitmapHelper - Class in com.threed.jpct.util
-
Simple class that offers helper methods related to Bitmaps.
- BitmapHelper() - Constructor for class com.threed.jpct.util.BitmapHelper
-
- BLACK - Static variable in class com.threed.jpct.RGBColor
-
- blit(Texture, float, float, float, float, float, float, boolean) - Method in class com.threed.jpct.FrameBuffer
-
Copies a part of a bitmap (taken from a Texture in this case) into the
framebuffer.
- blit(Texture, float, float, float, float, float, float, float, float, int, boolean, RGBColor) - Method in class com.threed.jpct.FrameBuffer
-
Special version of blit() that allows for scaling, i.e. it doesn't make
1-to-1 copies but can up- or down-scale.
- blit(Texture, float, float, float, float, float, float, float, float, int, boolean) - Method in class com.threed.jpct.FrameBuffer
-
Special version of blit() that allows for scaling, i.e. it doesn't make
1-to-1 copies but can up- or down-scale.
- blit(int[], int, int, float, float, float, float, float, float, boolean) - Method in class com.threed.jpct.FrameBuffer
-
Copies a part of a bitmap (taken from an int[] containing pixels in
RGB-format and with no alpha) into the framebuffer.
- blittingMode - Static variable in class com.threed.jpct.Config
-
Don't touch this.
- BLUE - Static variable in class com.threed.jpct.RGBColor
-
- build() - Method in class com.threed.jpct.Object3D
-
Initializes some basic object properties that are needed for almost all
further processing. build() has to be called if the object is
"ready to render" (loaded, Textures assigned, placed, rendering modes
set, animations and vertex controllers assigned).
- build(boolean) - Method in class com.threed.jpct.Object3D
-
Initializes some basic object properties that are needed for almost all
further processing. build() has to be called if the object is
"ready to render" (loaded, Textures assigned, placed, rendering modes
set, animations and vertex controllers assigned).
- buildAllObjects() - Method in class com.threed.jpct.World
-
Calls build() for every object in the world.
- byteBufferLimit - Static variable in class com.threed.jpct.Config
-
Sets a limit for internal byte buffers.