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B

beforeRendering(int) - Method in interface com.threed.jpct.IRenderHook
Will be called immediately before the actual rendering takes place.
BILLBOARDING_DISABLED - Static variable in class com.threed.jpct.Object3D
The object won't use billboarding (default)
BILLBOARDING_ENABLED - Static variable in class com.threed.jpct.Object3D
The object will use billboarding (i.e. it always faces the camera)
BitmapHelper - Class in com.threed.jpct.util
Simple class that offers helper methods related to Bitmaps.
BitmapHelper() - Constructor for class com.threed.jpct.util.BitmapHelper
 
BLACK - Static variable in class com.threed.jpct.RGBColor
 
blit(Texture, float, float, float, float, float, float, boolean) - Method in class com.threed.jpct.FrameBuffer
Copies a part of a bitmap (taken from a Texture in this case) into the framebuffer.
blit(Texture, float, float, float, float, float, float, float, float, int, boolean, RGBColor) - Method in class com.threed.jpct.FrameBuffer
Special version of blit() that allows for scaling, i.e. it doesn't make 1-to-1 copies but can up- or down-scale.
blit(Texture, float, float, float, float, float, float, float, float, int, boolean) - Method in class com.threed.jpct.FrameBuffer
Special version of blit() that allows for scaling, i.e. it doesn't make 1-to-1 copies but can up- or down-scale.
blit(int[], int, int, float, float, float, float, float, float, boolean) - Method in class com.threed.jpct.FrameBuffer
Copies a part of a bitmap (taken from an int[] containing pixels in RGB-format and with no alpha) into the framebuffer.
blittingMode - Static variable in class com.threed.jpct.Config
Don't touch this.
BLUE - Static variable in class com.threed.jpct.RGBColor
 
build() - Method in class com.threed.jpct.Object3D
Initializes some basic object properties that are needed for almost all further processing. build() has to be called if the object is "ready to render" (loaded, Textures assigned, placed, rendering modes set, animations and vertex controllers assigned).
build(boolean) - Method in class com.threed.jpct.Object3D
Initializes some basic object properties that are needed for almost all further processing. build() has to be called if the object is "ready to render" (loaded, Textures assigned, placed, rendering modes set, animations and vertex controllers assigned).
buildAllObjects() - Method in class com.threed.jpct.World
Calls build() for every object in the world.
byteBufferLimit - Static variable in class com.threed.jpct.Config
Sets a limit for internal byte buffers.
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